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- V1.06
-
- If you want to rename the project and workspace you need to this:
- 1. Open all files (*.cpp, *.h, *.dsw and *.dsp) to a text editor
- 2. Developer file naming:
- - Replace all the references "ch_template" to your liking from all the files.
- - This affects the way developer files are named
- 3. .dll naming:
- Replace all the references to "ch template" from ch_template.dsp to what your machine's filename to be
- .dll will be added to the name.
- 4. Save and close the files
- 5. Rename files from ch_template to whatever you replaced ch_template in step 2.
-
- Open the project and change the output paths
- 1. Alt-F7 / Link / General / Output file name
-
- the default output paths are designed for a directory setup like this:
-
- buzz\
- buzz\gear\effects\
- buzz\gear\generators\
- buzz\buzz.exe
- buzz\mydev\project
- buzz\mydev\buzz.exe
- buzz\mydev\gear\effects\
- buzz\mydev\gear\generators\
-
- By default debug builds go to buzz\mydev\gear\effects and
- Release builds to buzz\gear\effects
- This way the debug builds will stay in their own folder. You need
- a working Buzz setup in buzz\mydev\ to use buzz. It doesn't need to
- be a complete copy.
-
- How to code the plugin itself:
-
- 1. Open the workspace
- 2. Start with .h file, work from top to bottom
- 3. Once you have the .h file done, move to .cpp file. Top to bottom again.
- 4. When you reach the end of .cpp file you should have a working plugin.
- 5. Compile and start Buzz
- 6. Debug...
- 7. Once you have the plugin finished, compile a release build
-
- Happy coding ;)
-
- -apo